In his book, Wark refers to the concept of a gap being present in the game.
The gap must be identified and utilized, and may act as a kind of safe haven from the game, and keep us from getting sucked into this galaxy of the 'game space'. The gap can also be utilized as a space from which game space can be better analyzed and understood more objectively. This way, a new perspective may be attained and we may become learned enough to see the application of gamer theory in game space with more clarity, as an audience, rather than a participatory actor.
This is my take on the 'gap' which he discusses throughout the book.
May it be better than the last...
15 years ago
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